12/7/2023 0 Comments Universe sandbox 2 laserNow that we’re there, you will notice that a new folder has appeared, called “Unity_Assets_Files.” This is what we’re looking for.ġ. ( Remember that the root is This PC < C: Drive < Program Files (x86) < steam < steamapps < common < Universe Sandbox 2 < Universe Sandbox (圆4) Data). Remember when we went to the “resources.assets” folder location to open the file? We’re gonna have to head back there on file explorer. That’s a great question, and that involves our next step. “Now that our textures are exported, where would they be now?” You might be asking. When error messages begin to pop up in large numbers, just click them at least a dozen times (so all textures export) and end the program in task manager (Ctrl+Alt+Del < Task Manager or Right Click Windows Button < Task manager.) That is because meshes are also included in our exporting, which UnityEX cannot fully handle. Once that’s done, you will begin to notice error messages showing up. Once all of the objects are selected, right click again and select “export with convert.” You will want to right click on any of the objects, and click “select all.” The program will lag for a few seconds, but will eventually show all of the textures highlighted blue. When the green bar is fully done loading the files, that’s when we can begin. You are not to touch them just yet if you’d like to keep your US2 Files in shape. (This green bar will come in handy later.) When it’s done loading, a multitude of files will show in the empty white bars. When you open “resources.assets,” a green bar will begin loading. (You can also just double click it if that makes your life simpler c: ) Textures are located in “resources.assets,” so when you see that file spelled exactly the same, you’ll want to click on it and open it. Once you’ve arrived here, you will see many “level” files, “.assets” files, and “sharedassets” files.Īll of these are unimportant for what we’re trying to access, and that is textures. If you use the Surface Grids, It will only be called "Universe Sandbox," and "Universe Sandbox 2" Is for any previous versions. This PC < C: Drive < Program Files (x86) < Steam < Steamapps < common < Universe Sandbox 2 < Universe Sandbox (圆4) Data (This now depends on what version you use. You will want to make your way to the following route being: Once you’re in the Archive Explorer, it will look VERY Similar to your average file explorer. Once everything downloaded you can open UnityEX and click “Open Archive.” If you’re on Windows, click the “More Info” button on the pop-up and click “Run Anyway” at the bottom. Note: Your computer WILL register UnityEX as a possible malicious program. However, you need to install UnityEX, and 7zip. The only program you don’t need to download is file explorer. Now that we have our texture, we’re going to have to figure out how to import it, and to do that, you need 4 main programs. Once you’ve tried it, feel free to use any texture you’d like! I advise, however, that you use this test texture below before trying any custom textures. If you look at US2's folders in Documents, you'll know what I mean ) ))įirst, we’re going to test a texture. If you use Surface Grids and Lasers, or anything past that update, all objects will be in the "Universe Sandbox" Folder, whereas anything before Surface Grids will be in the "Universe Sandbox 2" Folder, for those that still use it. Not only that, you must also make sure you're using the right folder directory when you mod textures. You can find out how to GPU Scale Universe Sandbox Online. Just, would like to see more improvements to the physics side, like why do the orbit trails go polygon shape after zooming in and out? And the one button camera view navigation is really limiting.((GPU Scaling is advised before testing any of this. I have been able to thoroughly examine the Alpha Centauri Trinary System with this software, and it cleared up so many things for me, why Proxima Centauri is thought to be a trapped star, rather than part of the Alpha Centauri binary system. The Libration (Lagrange) Points math is pretty simple, and the great thing about this simulator is that it is using CG and barycentric orbits in its foundation. I really want to use this as more of a tool, like the planetary environment effects, than a Space Invaders video game. Hopefully, there will be a shift in development to orbital physics, that are fairly representative. So, it has been in Alpha for 6 years now, all the focus on nonsensical particle physics effects, laser light shows and firecrackers.
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