12/7/2023 0 Comments Shush se silicon valleyGANG_WAR_ENABLED - (true/false) whether or not the player can trigger a Gang War. GANG_WAR_INITIAL_KILLS_NEEDED - (integer) the amount of gang members a player needs to kill in a turf to start a Gang War. GANG_WAR_INITIAL_KILL_TIMER - (integer in seconds) the amount of time a player has to kill all initial gang members to start a Gang War. Homie commands (follow, hold, etc) in interaction menu Active gang turfs are marked on map/radar. Added Request vehicle to Interaction Menu. Upon joining, you will have more weapons and armor. Upon joining, there will be a gang vehicle spawned nearby that you can take. ![]() Weapons are more balanced for enemies in Gang War. Fixed bug where homies would run away if a Gang War was started. Ambient peds/vehicles will not spawn during a Gang War. No wanted levels will be given during a Gang War. Requested animation dictionaries and gang models upon loading mod to help with some crashes. Fixed driveby/backup peds having a higher chance of spawning with a Micro SMG instead of a pistol. Fixed endless loop where gang backup would keep looking for enemies. Fixed homies sometimes running away or not following when you recruited them. Added warning when player attempts to recruit more than 7 homies. Changed gang backup text when you already have one spawned. Added reason text for failure in Gang War.
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